D&D With Deltarune's Fun Gang: Who DMs?

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Imagine, if you will, the scene: The air is thick with anticipation (and maybe a faint scent of pizza). Dice clatter on the table, character sheets rustle, and the collective imaginations of our beloved Deltarune crew are about to collide in a glorious, chaotic mess of a Dungeons & Dragons campaign. The question isn't just if this would be amazing, but how it would unfold. Let’s delve into the delightful possibilities of a D&D session with the Fun Gang (Kris, Susie, and Ralsei), Noelle, and Berdly, focusing on character choices, play styles, and, of course, the burning question: who would dare to DM this motley crew?

The Players and Their Characters

To truly envision this D&D campaign, we need to consider the players and the characters they would likely choose. After all, the heart of any good D&D game lies in the dynamic between players and their avatars in the fantastical world.

  • Kris: Our enigmatic protagonist, Kris, presents a fascinating challenge. Given their quiet, observant nature, it's tempting to envision them as a Rogue, lurking in the shadows and striking with precision. The Rogue class perfectly complements Kris's mysterious aura, allowing them to play a character that is both strategic and subtly powerful. Imagine Kris, the Rogue, carefully assessing the battlefield, identifying weaknesses in enemies, and delivering crucial strikes at the opportune moment. Alternatively, Kris might subvert expectations and choose a class that allows them to support the party, perhaps a Cleric or a Bard. This would reflect Kris's hidden capacity for empathy and their desire to protect their friends, a facet of their personality often overshadowed by their more enigmatic qualities. A Bard Kris, weaving tales of heroism and inspiring their companions, is a compelling thought. Perhaps their instrument of choice would be a melancholic keyboard, adding to their mystique. Ultimately, Kris's character choice would be a reflection of their inner self, a glimpse into the depths of their personality that they often keep guarded.
  • Susie: Susie, the rough-and-tumble delinquent with a surprisingly soft heart, is a natural fit for a Barbarian. Picture Susie, the Barbarian, charging headfirst into battle, wielding a massive greataxe, and roaring with fury. The Barbarian class embodies Susie's raw strength, her fearless attitude, and her tendency to act before thinking. Her rage ability would be a sight to behold, transforming her into an unstoppable force of destruction on the battlefield. However, Susie's character might also have a hidden vulnerability, a secret desire for connection and acceptance. This could manifest in her backstory or in her interactions with other characters, adding depth and complexity to her portrayal of the Barbarian. Perhaps she would be fiercely protective of her party members, channeling her aggression into defending those she cares about. A softer side might emerge, revealing a surprising aptitude for strategy and tactics, proving that there's more to Susie than just brute strength. She might even develop a fondness for a particular weapon or a unique fighting style, adding a personal touch to her Barbarian persona. The possibilities for Susie's Barbarian are endless, a testament to her multifaceted personality.
  • Ralsei: Sweet, gentle Ralsei, the fluffy prince from the Dark World, would undoubtedly choose a Cleric. Ralsei, the Cleric, is a beacon of healing and support, tending to his allies' wounds and bolstering their spirits. His healing spells would be invaluable to the party, ensuring their survival in even the most perilous encounters. Ralsei's natural inclination towards kindness and compassion makes him a perfect fit for the Cleric class, a class dedicated to serving others and upholding the values of goodness. Beyond healing, Ralsei's Cleric might also specialize in protective magic, shielding his companions from harm with wards and enchantments. His gentle nature might lead him to seek peaceful solutions to conflicts, but he wouldn't hesitate to unleash divine power when necessary to defend his friends. The image of Ralsei, the Cleric, standing bravely against overwhelming odds, his faith unwavering, is a heartwarming one. His character would be a constant reminder of the importance of compassion and selflessness, qualities that resonate deeply with his personality. Ralsei's presence in the party would be a source of comfort and inspiration, a testament to the power of kindness in a world often filled with darkness.
  • Noelle: Noelle, the shy and kind reindeer girl, presents an interesting character choice. She could play a Sorcerer, channeling her innate magical abilities, or perhaps a Paladin, a holy warrior dedicated to justice and protection. Noelle, the Sorcerer, would be a force to be reckoned with, wielding powerful spells that originate from within her very being. Her shyness might initially make her hesitant to unleash her full potential, but as the campaign progresses, she would gain confidence and control over her magic. Alternatively, Noelle, the Paladin, would be a shining example of courage and righteousness, using her divine powers to smite evil and defend the innocent. Her gentle nature might make her question the use of force, but her unwavering commitment to justice would drive her to fight for what is right. The Paladin class would allow Noelle to explore her inner strength and her capacity for leadership, qualities that are often hidden beneath her timid exterior. Imagine Noelle, the Paladin, standing tall against a fearsome foe, her eyes blazing with determination, her holy blade gleaming in the light. Her character arc could be one of self-discovery and empowerment, a journey from shyness to heroism.
  • Berdly: Ah, Berdly, the self-proclaimed intellectual genius. There's no doubt he'd gravitate towards a class that showcases his perceived intelligence and strategic prowess, most likely a Wizard or possibly an Artificer. Berdly, the Wizard, would be a master of arcane magic, wielding powerful spells with precision and intellect. He would meticulously study his spellbook, memorizing incantations and experimenting with new magical combinations. Berdly's thirst for knowledge would drive him to seek out ancient tomes and forgotten lore, eager to expand his magical repertoire. However, his arrogance and his tendency to overestimate his abilities might lead him into trouble, resulting in comical mishaps and self-inflicted explosions. Alternatively, Berdly, the Artificer, would be a tinkerer and inventor, crafting ingenious gadgets and magical devices to aid the party. His creations might be incredibly effective, but they might also be prone to malfunction at the most inopportune moments. Imagine Berdly, the Artificer, proudly unveiling his latest invention, only for it to backfire spectacularly, much to the amusement (or exasperation) of his companions. His character would be a blend of brilliance and bluster, a constant source of both innovation and comedic relief. Despite his flaws, Berdly's intelligence and resourcefulness would make him a valuable asset to the party, provided his ego doesn't get in the way. His character would be a reminder that true genius lies not just in knowledge, but also in humility and self-awareness.

Gameplay Dynamics: Chaos and Collaboration

With our characters defined, we can start to imagine how a D&D session with this group would actually play out. The dynamics would be… interesting, to say the least. The contrasting personalities and play styles would create a delightful blend of chaos and collaboration.

Susie's impulsive nature and preference for direct action would clash spectacularly with Berdly's meticulous planning and strategic calculations. Picture Susie charging headfirst into a group of goblins while Berdly meticulously analyzes their weaknesses and formulates a complex plan of attack. The resulting chaos would be both hilarious and potentially disastrous. Kris, ever the observer, would likely try to mediate between Susie and Berdly, offering subtle suggestions and guiding the party towards a cohesive strategy. Ralsei would focus on keeping everyone alive, healing wounds and offering words of encouragement. Noelle, initially hesitant to assert herself, would gradually find her voice, using her magical abilities or her tactical insights to contribute to the party's success. Her gentle nature would bring a calming influence to the group, helping to diffuse tension and foster cooperation.

The roleplaying aspect would be equally fascinating. Susie's attempts at diplomacy would likely involve intimidation and threats, while Berdly would try to impress NPCs with his vast knowledge and intellectual superiority. Ralsei would charm everyone he meets with his kindness and sincerity, and Noelle would offer shy but heartfelt assistance. Kris, as always, would remain an enigma, their motivations and intentions often unclear. The interactions between the characters would be filled with witty banter, awkward silences, and moments of genuine connection. The party's shared experiences would forge bonds of friendship, even between the most unlikely of individuals. They would learn to appreciate each other's strengths and to compensate for each other's weaknesses. The D&D campaign would be more than just a game; it would be a journey of self-discovery and camaraderie.

The Dungeon Master: The Ultimate Question

Now, for the million-dollar question: Who would DM this glorious mess? The Dungeon Master is the heart and soul of any D&D campaign, the storyteller, the referee, and the architect of the world. Choosing the right DM is crucial, and with this group, the stakes are particularly high.

  • Kris as DM: The idea of Kris as DM is intriguing. Their quiet nature might seem like a disadvantage, but it could actually be their greatest strength. Kris, the DM, would likely create a mysterious and atmospheric world, filled with subtle clues and hidden secrets. They would challenge the players to think creatively and to unravel the mysteries of the story. Their understated style might surprise the others. They might weave a narrative that mirrors their own internal struggles, inviting the party to explore themes of identity, choice, and destiny. The campaign might be filled with cryptic encounters and philosophical dilemmas, forcing the players to confront their own beliefs and values. Kris's DMing style would be less about dictating the story and more about creating a space for the players to discover it themselves. Their quiet guidance would allow the players to take ownership of the narrative, shaping the world and their characters in their own unique ways. A campaign DM'd by Kris would be a truly collaborative experience, a shared journey into the depths of imagination.

  • Susie as DM: Susie as DM is… a terrifying, yet undeniably entertaining prospect. Imagine a campaign filled with brutal combat encounters, monstrous creatures, and a healthy dose of chaos. Susie, the DM, would likely throw the party into the deep end, challenging them to survive by their wits and their strength. Her DMing style would be fast-paced and action-packed, with little time for strategic planning or philosophical debates. She would favor improvisation over meticulous preparation, embracing the unexpected and reveling in the resulting mayhem. However, beneath her tough exterior, Susie might also have a creative streak, weaving unexpected twists and turns into the narrative. She might surprise the players with moments of genuine emotion or unexpected alliances. The campaign might explore themes of loyalty, redemption, and the importance of standing up for what you believe in. Susie's DMing style would be a reflection of her own personality, a blend of aggression and vulnerability, of chaos and compassion. A campaign DM'd by Susie would be an unforgettable rollercoaster ride, a test of the party's resilience and their ability to work together under pressure.

  • Ralsei as DM: Ralsei, with his gentle nature and love for storytelling, seems like a natural fit for the DM role. He would create a world filled with wonder and adventure, emphasizing cooperation and friendship. Ralsei, the DM, would craft a narrative that is both heartwarming and engaging, drawing the players into a world of magic and mystery. His encounters would be challenging but fair, focusing on problem-solving and teamwork rather than brute force. He would encourage the players to explore their characters' emotions and motivations, fostering a sense of empathy and understanding. The campaign might explore themes of kindness, forgiveness, and the power of friendship. Ralsei's DMing style would be nurturing and supportive, creating a safe and inclusive space for everyone to participate. He would celebrate the players' successes and offer encouragement during their failures. A campaign DM'd by Ralsei would be a joyful and uplifting experience, a reminder of the beauty and wonder that can be found in the world.

  • Noelle as DM: Noelle DMing could be a surprising delight. Her initial shyness might make her hesitant, but her creativity and hidden depths could lead to a truly unique campaign. Noelle, the DM, would likely create a world filled with intricate details and charming characters, drawing inspiration from her own imagination and her love of fantasy. Her encounters might be less focused on combat and more on exploration, puzzle-solving, and social interaction. She would challenge the players to think creatively and to use their skills in unexpected ways. The campaign might explore themes of self-discovery, overcoming adversity, and the importance of believing in yourself. Noelle's DMing style would be thoughtful and imaginative, a reflection of her own inner world. She would create a narrative that is both whimsical and emotionally resonant, inviting the players to connect with the story on a personal level. A campaign DM'd by Noelle would be a journey of self-discovery, a testament to the power of imagination and the importance of finding your voice.

  • Berdly as DM: Berdly as DM is a recipe for… well, something. A highly structured, rules-heavy campaign, likely filled with intellectual challenges and puzzles that only he fully understands. Berdly, the DM, would meticulously plan every detail of the campaign, creating a world that is both logical and intricate. His encounters would be designed to test the players' intellect and strategic abilities, rewarding those who can think critically and solve complex problems. He would likely be a stickler for the rules, enforcing them with unwavering precision. However, Berdly's arrogance and his tendency to underestimate his companions might lead to unexpected outcomes. The players might find ways to subvert his plans, using their creativity and their teamwork to overcome his challenges. The campaign might explore themes of intelligence, creativity, and the importance of humility. Berdly's DMing style would be a blend of brilliance and bluster, a reflection of his own complex personality. A campaign DM'd by Berdly would be a challenging and thought-provoking experience, a test of the party's intellectual mettle and their ability to adapt to the unexpected. But you can bet he'd have a custom campaign setting, meticulously crafted lore, and probably a very strict point system.

The Verdict?

Honestly? Each of them DMing would be a hilarious and fascinating experience in its own right. But for the sheer potential for delightful chaos and character growth, Susie or Kris as DM presents the most compelling scenario. Susie's raw energy would create a campaign that's a wild ride from start to finish, while Kris's enigmatic nature would weave a story that's both thought-provoking and deeply personal.

Ultimately, the best D&D campaign is one where everyone has fun, and with this group of friends, that's practically guaranteed, no matter who's behind the DM screen. The clashes of personalities, the unexpected alliances, and the sheer joy of collaborative storytelling would make this a D&D campaign for the ages. So, let the dice roll, and let the adventure begin! It would be an awesome experience to see the Fun Gang, Noelle, and Berdly navigating a D&D world together. The dynamics between the characters, their varying play styles, and the potential for hilarious mishaps make this a truly exciting concept. Whether it's Susie's impulsive Barbarian charging headfirst into battle or Berdly's meticulously planned Wizard spells, each character would bring their unique flavor to the game. And of course, the question of who would DM adds another layer of intrigue. Would it be the enigmatic Kris, crafting a mysterious and atmospheric world? Or perhaps the gentle Ralsei, weaving a heartwarming tale of friendship and adventure? No matter who takes on the role, one thing is certain: a D&D campaign with the Deltarune crew would be an unforgettable experience. The possibilities are endless, and the potential for laughter, tears, and epic storytelling is immense. So let's raise a glass (or a health potion) to the Fun Gang and their D&D adventures, wherever they may lead!